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- A10 PRO SYSTEMS ANALYSIS HELP
- ═════════════════════════════
-
- In many ways this is the motor behind the bulk of the
- program. 2180 statistical tests are present for your
- examination.
-
- Some of the more obscure or apparently strange plays
- are clearer when demonstrated this way.
-
- Choose from the following strategy tests:-
-
- 1. Hit vs Sit 4. Double vs Hit
- 2. Split vs Hit 5. Double vs Sit
- 3. Split vs Sit 6. Dealer's Odds
-
- Again, the ubiquitous strategy chart is the key.
-
- Locations for strategy are still the same: -
-
- Top Right - "normal" hands.
- Lower Left - Split Hands.
- Lower Right - Soft Hands.
-
- The Lower Right window also displays the Dealer's
- opportunities for success.
-
-
- 1. LOGICAL TESTS:
-
- For each of the first five tests, a "Rules" screen is
- displayed first. Select a strategy with the [Tab] Key,
- press [Esc] to confirm and go on.
-
- The Strategy page remains active - use [arrow] keys to
- move the cursor and select a test from the position of
- the black highlight. Then press:-
-
- [H] - Hit, [S] - Sit, or [D] - Double, [Alt + S] -
- (hold down the [Alt Key] and strike [S]) - Split.
-
- Tests which involve illegal or illogical choices (such
- as Double vs Hit on a 13 vs 3 - Rules 1) are rejected.
- Some tests are included for interest's sake only, and
- are not appropiate to any serious strategy.
-
- Split vs Hit and Split vs Sit Charts that apply to the
- same hands in each test are only given to compare each
- alternative. Recommended play is displayed in strategy
- charts throughout the program. Each play is the choice
- that returns the highest wins/draws in analysis tests.
-
- Each test is performed over 10,000 hands for each play
- alternative. Wins, Standoffs and Loss totals are given
- for each choice and a recommended strategy displayed.
-
- This recommendation is made by counting 10000 hands as
- 10,000 times a bet has been spent. The RETURN is then
- twice the bet on a win, a single bet on draws, zero on
- a loss. Doubles cost an extra bet to play so RETURNS
- are 3 times your bet on a win... and one on a loss.
-
- Splits return two bets on the right hand and one on
- the left. (calculated in the same way) You can assess
- the difference between two losing plays and figure
- which one will lose more, compare a winning and losing
- play, or two winning plays.
-
- Each test will take 3 to 12 minutes on a 16MHz machine
- and up to 50 minutes on an 8MHz computer! Today's more
- sophisticated machines are even quicker - a 486 takes
- as little as 20 seconds !!!
-
- After each test you are given the Test Result Charts.
- Select rules with the [Tab] key, [Arrow] keys select a
- Test group, and results are shown on the screen.
- A red result means the left hand play of the test is
- avoided and a green result means the left hand play is
- favoured.
-
- Results are shown as a percentage gain by the first
- play when compared to the right hand play in the test.
- Thus a 26 per cent positive means you have 26 per cent
- higher returns by exercising the left hand choice.
-
- On a monochrome screen positive results appear darker.
-
- Results for different rules with the same logic tests
- will vary within a statistical spread; ie: in the case
- of Dealer Blackjacks, varying results are achieved due
- to refunds of original bets in QLD, or in split cases-
- according to the rules in each state; each answer is
- averaged out with previously gained results. This way
- tests can be run for several passes of 10,000 rather
- than one run of anything up to millions.
-
-
- 2. DEALER'S CHANCES:
-
- These tests involve the Dealer drawing cards to a card
- chosen by you for 1,000 hands. Each test shows the
- number of times - expressed as a percentage - that
- the dealer will achieve 17, 18, 19, 20, 21, Blackjack,
- or Bust...
-
- Results are screened in the lower right panel. Columns
- show the dealer's first card, rows show the percentage
- that each hand total is achieved. Answers may surprise
- you. When the dealer has a 6, (and players feel safe),
- the Dealer will make 17+... 59 PER CENT of his hands !
-
- This is living proof that YOU MUST HIT UNTIL YOU HAVE
- 17 OR MORE ! (In most cases). As a side benefit these
- figures can be applied to see what percentage of the
- time you may expect success. In each case the chances
- are high - this may offer some comfort.
-
- Test results are displayed in the same way as strategy
- tests. Select the Dealer's Chance option on the Data
- Screen. Rules options are irrelevant. ( No matter what
- the rules, the Dealer draws until he has 17 or more ).
-
-
- 3. LOGIC TEST RESULTS:
-
- Bypass tests, select [3] at the Systems Analysis menu,
- and view test results.
-
-
- 4. GRAPHIC ANALYSIS:
-
- In this option you may create any combination of
- rules, player profiles, betting patterns (for 1 to 7
- players) or custom design strategies and betting
- patterns according to your ideas or interpretation of
- results achieved in Systems Analysis tests. ( Refer to
- Player Profiling Help ).
-
- Instead of watching each player's cards as played, all
- screen format program code is removed, allowing each
- player's bank fluctuations to be speedily graphed to
- the screen in CGA or EGA/VGA mode for 40 to 320 hands.
-
- This is a powerful analysis tool that displays data on
- the Player Data page. Pressing [F7] causes the graph
- to repeat with a new shuffle. Clever use of Player
- Profiles can quantify ANY strategy !
-
- This may be especially useful for testing bet patterns
- and comparing styles by profiling similar strategies
- and different bet patterns simultaneously. There are
- countless other variations.
-
- You now have a sophisticated analysis tool, capable of
- the most advanced tests !
-
- David Caune, 1991 All Rights Reserved.